home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gigantic Games 2
/
Gigantic Games 2.iso
/
pc
/
_c_
/
castle
/
readme
< prev
next >
Wrap
Text File
|
1994-12-23
|
3KB
|
63 lines
This adventure game, CASTLE, is a rather simple one, suitable for beginners.
It is a freeware program, which means that it, together with the picture
files which accompany it are freely distributable in the public domain.
The source code is considered shareware, however. It is available,
together with hints on the solution of this game as well as some ideas for
the construction of your own adventure games, from:
Foxware
2020 Gladys Drive
Las Cruces, NM 88001
Telephone: (505) 522-4963
The source code, hints and ideas are available for $5.00 and are a must for
budding adventure game authors who want to break into the Amiga market.
GETTING STARTED:
If you have never tried to solve a puzzle of this sort, there are a few
things you must do to get started. First, CASTLE uses a simple
verb-noun parser (for the most part) which means that most commands should
be expressed in that format. Example: "CUT ROPE", "DRINK WATER", etc.
Objects that you can manipulate are given in the text description, but
will not necessarily be shown in the graphics. It is best to "EXAMINE"
everything when you first enter a room. The parser is very simplistic, so
if you have no luck with a command, a similiar command may work. Example:
"LIFT CHAIR" may have no effect, but "TAKE CHAIR" or "MOVE CHAIR" may work
just fine. Making a map is a good idea. When talking to a character,
remember that you must get his attention first; and using
interrogatives ("WHO, WHAT, WHEN, WHERE, TELL ME ABOUT...") are a good
way to begin questions. The icons in the small window can be used to move
about. "INVENTORY" is a useful command to see what you have in your
possession. Some commands, such as "TIE ROPE" will bring a response
such as "To What?" This question must be answered by a noun such as,
"RING", meaning that is the object to which the rope will be tied.
To keep things simple, most objects are considered to be usable if you
have them in your posession. Example: if you have a sword, you can give a
command "CUT" without the need to "DRAW SWORD" or "GRAB SWORD". If you
keep in mind that this is really designed as a demo for programmers more
than a commercial-quality adventure you can accept some simplicity, and
still (hopefully) have some fun. The first puzzle to solve is the way
to enter the castle. We left lots of hints, but you must be persistent.
That is another hint!
With all that, we trust you can enter "merrie olde England" and the days
of Robin Hood, solve the puzzles, find the treasure, and emerge a hero!
Programmers who want to duplicate this kind of game should know that
the graphics routines are derived from the disk provided by
Commodore, using the "EA IFF 85" standard.
ARTISTS NOTE:
The graphics files are viewable by any standard paint program, and can
be modified by you as you see fit, as long as you do not change the file
names. If you create some neat graphics we would like to see them, and
will be glad to make them available on bulletin boards, etc. Again, the
graphics are more to be thought of as a demonstration, with no great
claim as to originality or artistic ability!